
Title: Battlefield 2: Modern Combat
System: Xbox360, PS2, Xbox
Players: 1
ESRB: T
Summary:
Based on the blockbuster online multiplayer war Battlefield franchise, EA and developer Digital Illusions are taking the battle to another realm with a modern-war era edition somewhat similar to Battlefield 2 for PCs but developed exclusively for console gamers. Players from the United States, China and the Middle East Coalition will all be represented in harrowing 24-player battles. Command tanks, choppers and any other of more than 30 military vehicles, and make use of more than 70 kinds of weapons (including heat-seaking missles, laser designated bombs and other modern military hardware.)
Review:
While the game is a port from the PC version, which ported to PS2 and Xbox, is it really all that different? Answer is no, not really. I would say get the PC version, but I love my achievements and I love combat games, so I got this. Which I must say I do like the game, it is enjoyable, and at times does get frustrating. But still, I love it. I would buy it, but lets get an unbiased as we can.
Using the same content from the original current-gen versions, DICE has focused on improving four major areas: graphics, the immersive experience, cohesiveness, and the single-player game, and the results are mixed. For fans of the Xbox and PS2 versions, the subtle game alterations will be apparent. For casual observers, they’re almost non-existent. Visually, you should notice the enhancements over its current-gen brethren. Textures are sharp and crisp, even if the object wasn’t all that detailed in the beginning. Vehicle explosions prompt a physical dropping of the jaw, especially the booming destruction of the helicopter and tanks, each of which shower the landscape with burning shards of metal. Rag-doll physics are improved and little things such as dozens of arching bullet casings, or bullet-hole decals, will catch your eye. The framerate is relatively steady in both the offline and online experiences. And you may not know it, but all of the objects — from bridges, roads, radio towers, and buildings — received polygonal enhancements, along with remapped textures. You’ll notice the effects best on vehicles and buildings and less on the dull landscapes.
Character classes follow a distinct archetype style, so snipers will look distinctly different than say, engineers or riflemen. You’ll also see heat blurs, excellent long-range sniper views, good-looking smoke, mathematically proficient looking waves and water behavior, and a range of animations. The animations for all characters look distinctly better when up close than from a medium range. You’ll clearly see in both the single-player and online modes than once you’re about 40 feet away, character animations often drag or skate. Admittedly, this doesn’t ruin the game’s believability much, but it’s noticeable. The helicopter and tank animations, however, have improved. In short, M2: MC looks like an enhanced Xbox game. It’s good looking, but clearly not designed as an Xbox 360 game.
While the single player campaign has got some meat and does fantastic, the heart and soul of the game is in the online. EA has improved the servers, they aren’t laggy. They support up to 24 players, but I rarely encountered over 15, with Gears of War out as I was playing this the first time, just so lonely. But the game is great, I enjoy it. While if given the option, I would say go for the PC version, this version is able to stand firmly on its own.
6/10







